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Articole: 17
  1. Github and the Crime Against Software

    An investigation into collapse of Github and how the decay of our tech infrastructure is a crime against software.

  2. ALPHA: Third part of a guide to systems programming, covering performance, including computer architecture, architectural design, profiling, benchmarking, and examples of micro-optimizations.

  3. Software Talmud 00: Anatomy of Automation

    An attempt to communicate wisdom from the engineers and programmers of the past

  4. Gin is a very bad software library

    Gin is a very bad software library.

  5. Second part of a guide to systems programming, covering how to interact with the outside world - syscalls, files, etc.

  6. First part of a guide to systems programming, starting with building the basic tools to examine and manipulate files and binary data

  7. Faststack: Analyzing & Optimizing Gin's Panic Stack Traces

    An investigation into the mechanism and performance of Gin's fancy stack traces

  8. Adding autocomplete to our reflection-based debug console

  9. Advanced Go & Gamedev: Reflection-based Debug Console

    A very fancy way to make a realtime debug console like quake for your go programs

  10. Backend Basics 01: Introduction, TCP, DNS, HTTP

    First part of a guide to backend development in go, covering the basics of TCP, DNS, and HTTP

  11. Now that we know how to build it by hand, use the go stdlib to do it the practical way

  12. Third part of a guide to backend development in go, covering testing, middleware, dependencies, routing, and a little bit of databases

  13. The only thing your program does every time is start, so it should start as fast as possible.

  14. Go Quirks & Tricks 03: Arrays, Validation, Build Constraints

    part 3 of a grab-bag of go quirks and tricks, covering arrays, validation, and build constraints.

  15. Go Quirks & Tricks 02: Concurrency, Unsafe, Reflect

    part 2 of a grab-bag of go quirks and tricks, covering concurrency, unsafe, and reflect.

  16. Go Quirks & Tricks 01: Declaration, Control Flow, Typesystem

    part 1 of a grab-bag of go quirks and tricks, covering declaration, control flow, and the typesystem.

  17. Simple Byte Hacking: A UUID Adventure

    Using the magic technique of "just kind of looking at raw bytes" to solve a problem with UUIDs.