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  1. Post from Jul 24, 2026

    Cut down the startup time of Easy Diffusion by 4 seconds on warm start, and atleast 10 seconds on cold start.

  2. Post from Jul 17, 2026

    tl;dr - Right now, what annoys me the most with Easy Diffusion is the startup time and friction, and how Easy Diffusion isn’t actually “easy” anymore - the default model (SD 1.5) is bad, users take too long to get productive, and new models require a lot…

  3. Post from Jun 26, 2026

    Added support for Krea2 in Easy Diffusion v4, in the beta channel.

  4. Post from Jun 26, 2026

    Added support for Krea2 in Easy Diffusion v4, in the beta channel.

  5. Post from Jun 05, 2026

    Upgraded stable-diffusion.cpp in Easy Diffusion (and sdkit) to the latest version.

  6. Post from May 22, 2026

    Just completed another round of fixing support issues in Easy Diffusion.

  7. Post from Apr 24, 2026

    Released Easy Diffusion v4.3 (which updates to sdkit v3.2).

  8. Post from Mar 31, 2026

    Development update for Easy Diffusion: the beta branch has been merged into main, so this releases v3.5 (webui) and v4 to everyone.

  9. Post from Mar 27, 2026

    Got Easy Diffusion v4 working on Apple and Intel Macs.

  10. Post from Jan 18, 2026

    Started the long-pending rewrite of Easy Diffusion’s server code. v4 intends to replace the Python (and PyTorch) based server with a simple C++ version.

  11. Post from Jan 08, 2026

    For Z-Image, the performance of the stock version of chromaForge is poorer than sd.cpp’s.

  12. Post from Jan 07, 2026

    Worked on fixing Z-Image support in ED’s fork of chromaForge (a fork of Forge WebUI).

  13. Post from Dec 25, 2025

    Collecting the worklog over the past few weeks.

  14. Post from Dec 08, 2025

    The new engine that’ll power Easy Diffusion’s upcoming v4 release (i.e. sdkit3) has now been integrated into Easy Diffusion.

  15. Post from Nov 27, 2025

    Managed to get stable-diffusion.cpp integrated into sdkit v3 and Easy Diffusion. sdkit v3 wraps stable-diffusion.cpp with an API server.

  16. Post from Nov 19, 2025

    Following up to the previous post on sdkit v3’s design: The initial experiments with generating ggml from onnx models were promising, and it looks like a fairly solid path forward.

  17. Post from Nov 18, 2025

    Successfully compiled the VAE of Stable Diffusion 1.5 using graph-compiler.

  18. Post from Nov 13, 2025

    PolyBlocks is another interesting ML compiler, written using MLIR.

  19. Post from Nov 07, 2025

    Wrote a simple script to convert ONNX to GGML.

  20. Post from Nov 05, 2025

    Following up to the deep-dive on ML compilers: sdkit v3 won’t use general-purpose ML compilers.

  21. Post from Nov 05, 2025

    This post concludes (for now) my ongoing deep-dive into ML compilers, while researching for sdkit v3.

  22. Post from Oct 27, 2025

    A possible intuition for understanding GPU memory hierarchy (and the performance penalty for data transfer between various layers) is to think of it like a manufacturing logistics problem: CPU (host) to GPU (device) is like travelling overnight between two

  23. Post from Oct 24, 2025

    Good post on using MLIR for compiling ML models to GPUs.

  24. Post from Oct 22, 2025

    Wrote a fresh implementation of most of the popular samplers and schedulers used for image generation (Stable Diffusion and Flux) at https://github.com/cmdr2/samplers.cpp.

  25. Post from Oct 10, 2025

    Some notes on machine-learning compilers, gathered while researching tech for Easy Diffusion’s next engine (i.e. sdkit v3).

  26. Post from Oct 10, 2025

    The design constraints for Easy Diffusion’s next engine (i.e. sdkit v3) are: Lean: Install size of < 200 MB uncompressed (excluding models).

  27. Post from Sep 01, 2025

    Cleared the backlog of stale issues on ED’s github repo.

  28. Post from Aug 25, 2025

    Experimented with TensorRT-RTX (a new library offered by NVIDIA).

  29. Post from Jun 17, 2025

    Development update for Easy Diffusion - It’s chugging along in starts and stops.

  30. Post from Mar 04, 2025

    Upgraded the default version of Easy Diffusion to Python 3.9.

  31. Post from Feb 10, 2025

    Easy Diffusion (and sdkit) now also support AMD on Windows automatically (using DirectML), thanks to integrating with torchruntime.

  32. Post from Feb 10, 2025

    Spent the last week or two getting torchruntime fully integrated into Easy Diffusion, and making sure that it handles all the edge-cases.

  33. Post from Jan 28, 2025

    Continued to test and fix issues in sdkit, after the change to support DirectML.

  34. Post from Jan 27, 2025

    Worked on adding support for DirectML in sdkit.

  35. Post from Jan 22, 2025

    Continued from Part 1.

  36. Post from Jan 17, 2025

    Continued in Part 2, where I figured out how to include the required libraries in the wheel.

  37. Post from Jan 13, 2025

    Spent the last few days writing torchruntime, which will automatically install the correct torch distribution based on the user’s OS and graphics card.

  38. Post from Jan 04, 2025

    Spent most of the day doing some support work for Easy Diffusion, and experimenting with torch-directml for AMD support on Windows.

  39. Post from Jan 03, 2025

    Spent a few days prototyping a UI for Easy Diffusion v4.

  40. Post from Dec 17, 2024

    Notes on two directions for ED4’s UI that I’m unlikely to continue on.

  41. Post from Dec 14, 2024

    Worked on a few UI design ideas for Easy Diffusion v4.

  42. Post from Nov 21, 2024

    Spent some more time on the v4 experiments for Easy Diffusion (i.e.

  43. Post from Nov 19, 2024

    Spent a few days getting a C++ based version of Easy Diffusion working, using stable-diffusion.cpp.

  44. Post from Oct 16, 2024

    tl;dr - Today, I worked on using stable-diffusion.cpp in a simple C++ program.

  45. Post from Sep 04, 2024

    tl;dr: Explored a possible optimization for Flux with diffusers when using enable_sequential_cpu_offload().