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Articole: 11
  1. September Notes / Whats Next

    The first half of september was all about getting Build 4067 and its improvements and fixes out the door, as well as website changes.

  2. Wrapping August

    Along with the Meshify improvements mentioned last time, the main push for the next build 4067 is build system quality of life improvements.

  3. More Dragontail Improvements

    These last few weeks have been a major push on website improvements, but as that is wrapping up I’ve been able to turn attention to a number of product-related changes.

  4. Experiments and Musings

    I’m still working on the various release-related stuff for 4066.

  5. July Dragontail Notes

    I’m taking this opportunity with Dragontail to do a long-overdue design redo, improving both the asthetic quality and the UX of WM’s interface.

  6. May/June Dev Notes

    Just a quick sketch of what’s been happening since the first public release of Dragontail.

  7. What’s in a Name

    The first dev build of Dragontail Peak is going to drop soon, and I’m taking this opportunity to do some adjustments of how things are named and packaged.

  8. Random experiments

    Since the cat is now out of the bag in terms of VDM terrain, I figured I’d share a quick post with a few more examples as I work on getting things ready for the dev release!

  9. Beyond Heightfields

    I think we need to jump straight to the marquee feature for Dragontail Peak that I’ve been working on for the last two years. 🙂 Simply this: for the first time World Machine will be able to generate and manipulate non-heightfield terrain!

  10. Custom Devices

    Another significant framework change is around how macro and code devices are handled.

  11. Mac World Machine?

    I can roughly sketch out the changes for the next version of World Machine, code named “Dragontail Peak” into three categories of focus.