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  1. Devlog!

    Instead of a big feature in a post, here are some smaller things we’ve been working on: Harvester memory Harvesters now remember where they last mined spice.

  2. Pathfinding improvements

    Mira has been doing a significant amount of work on the pathfinder across several pull requests, such so that it deserves its own blog post :-).

  3. Map editor improvements

    Mira has been putting a lot of work into the map editor, and this build includes several useful additions.

  4. “Surprise me” in Skirmish!

    Ever just want to start a game and not be spoiled what map, which units, credits or which players are there to compete against?

  5. Ordering units via the minimap

    In the next version you’ll be able to send your selected units directly to a location by clicking on the minimap.

  6. One of the more noticeable improvements for the next release is that the camera can now lock onto and follow your selected units across the battlefield.

  7. Dev update: In-game Map Editor

    One of the biggest additions since v0.8.0 is a fully in-game map editor, built by Mira — one of the major driving forces behind D2TM’s continued development.

  8. Dev update: Bug fixes

    Since v0.8.0 a good number of bugs have been squashed — some long-standing, some recently introduced.

  9. If you like to follow D2TM closely and try the latest changes before an official release, you’ll want to know where to find our bleeding edge builds.

  10. Since v0.8.0 we’ve been quietly cleaning up a lot of the game’s controls.