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Instead of a big feature in a post, here are some smaller things we’ve been working on: Harvester memory Harvesters now remember where they last mined spice.
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Mira has been doing a significant amount of work on the pathfinder across several pull requests, such so that it deserves its own blog post :-).
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Mira has been putting a lot of work into the map editor, and this build includes several useful additions.
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Ever just want to start a game and not be spoiled what map, which units, credits or which players are there to compete against?
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In the next version you’ll be able to send your selected units directly to a location by clicking on the minimap.
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One of the more noticeable improvements for the next release is that the camera can now lock onto and follow your selected units across the battlefield.
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One of the biggest additions since v0.8.0 is a fully in-game map editor, built by Mira — one of the major driving forces behind D2TM’s continued development.
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Since v0.8.0 a good number of bugs have been squashed — some long-standing, some recently introduced.
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If you like to follow D2TM closely and try the latest changes before an official release, you’ll want to know where to find our bleeding edge builds.
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Since v0.8.0 we’ve been quietly cleaning up a lot of the game’s controls.