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  1. I dug up a 1-hour public radio interview I did in 2015 for Dave Monk’s WEFT 90.1 FM show, where I describe AI as “high-level algebra” used to make sense of abstract inputs—which is basically what modern LLMs are: tokenized text turned into vectors, pushed…

  2. Watching the recent progress in AI has been so fascinating that I wondered if it would be possible to use the OpenAI API to generate live dialogue for a video game.

  3. I ran across this brief talk today, which I gave at the Game Developers Conference years ago, about video games, Roger Ebert, high art & the cultural ghetto.

  4. I’m working on a new game about goblins and a lot of other stuff.

  5. I’ve ported a couple of my games to the Mac.

  6. Game Videos

    I thought I’d start the new year off with a few videos that feature some of our recent game work.

  7. It hit twitter the other day that a bunch of indies were banding together to bundle up a slate of games into an IGF Pirate Kart.

  8. Hot Throttle

    Hot Throttle is a new game from cactus and myself, created for Adult Swim Games.

  9. Our Sketchbook

    Kevin and I are both proponents of the tradition of carrying around multiple sketchbooks and scraps of paper, to jot down ideas and inspirations for future review.

  10. Das Cube!

    So I’ve just finished a little iPhone game with my friends Alec Holowka and Danny B.