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I dug up a 1-hour public radio interview I did in 2015 for Dave Monk’s WEFT 90.1 FM show, where I describe AI as “high-level algebra” used to make sense of abstract inputs—which is basically what modern LLMs are: tokenized text turned into vectors, pushed…
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Watching the recent progress in AI has been so fascinating that I wondered if it would be possible to use the OpenAI API to generate live dialogue for a video game.
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I ran across this brief talk today, which I gave at the Game Developers Conference years ago, about video games, Roger Ebert, high art & the cultural ghetto.
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I’m working on a new game about goblins and a lot of other stuff.
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I’ve ported a couple of my games to the Mac.
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I thought I’d start the new year off with a few videos that feature some of our recent game work.
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It hit twitter the other day that a bunch of indies were banding together to bundle up a slate of games into an IGF Pirate Kart.
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Hot Throttle is a new game from cactus and myself, created for Adult Swim Games.
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Kevin and I are both proponents of the tradition of carrying around multiple sketchbooks and scraps of paper, to jot down ideas and inspirations for future review.
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So I’ve just finished a little iPhone game with my friends Alec Holowka and Danny B.