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At Gen Con, Dungeons & Dragons franchise head Dan Ayoub joined various D&D team members and stars connected with D&D to reveal future plans for the game and franchise.
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Since D&D dropped the declaration phase in favor of cyclic initiative, it has let one round blur into the next without any phases that trigger between rounds.
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My post Turns and Turn Order Are the Worst, so Why Do Roleplaying Games Make Us Spend So Much Time Deliberating Them?
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The post Turns and Turn Order Are the Worst, so Why Do Roleplaying Games Make Us Spend So Much Time Deliberating Them?
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What rates as the most exciting phrase spoken in a Dungeons & Dragons game?
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Stories like those in movies and books thrive on setbacks.
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Before creating the 2014 version of Dungeon & Dragons, lead designer Mike Mearls set goals for the new, fifth edition.
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One of the great innovations of roleplaying game design came in 1977 when Steve Perrin and his Runequest design friends realized the advantage of using the same mechanic for attacks and skill checks.
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D&D is best when its corporate owner isn’t paying attention.
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When gamers imagine an attack in a game like Dungeons & Dragons, they picture a wind up and sword swing, perhaps one second of motion.