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Articole: 25
  1. Back to the Beginning

    It's the beginning of 2026, the start of a whole new year.

  2. A whole new world

    After 21 years, a lost engine returns to the fold with the merge of the Another World engine.

  3. Christmas 2023 holiday roundup

    Seems like it's been a full year since my last blog posting.

  4. Christmas holidays roundup

    Welcome to 2023, everyone.

  5. Seasons Greetings

    With the end of the year upon us, I thought it was time to do a blog post.

  6. A Great Surprise

    I only realized with the turning of the new year that I have characteristically, once again, fallen behind on posting interesting news in my blog.

  7. A retrospective and a look forward

    Hey everyone.

  8. It's ScummVM ULTIMAte

    A little over a week ago, it finally happened.

  9. Post New Years report

    Once again, it seems I fell out of habit of doing regular blog updates.

  10. Frotz work in ScummGlk is ongoing

    Work on the ScummGlk engine is ongoing.

  11. Seasons greeting and off on holiday

    Seasons greetings to all, and I hope everyone has a happy time as we finish 2018 and look forward to the beginning of 2019.

  12. It's time for a very verbose change of pace

    One of the things I like about my work on ScummVM is that it's a hobby rather than a profession, which gives me the freedom to switch what I'm working on when I desire.

  13. It's an UltimaTE unwinding

    After all this time, support for the Might & Magic Xeen games is finally close to being finished.

  14. Working my way through Dark Side

    I've spent the last week with an in progress working my way through Dark Side of Xeen.

  15. Clouds of Xeen is now completable

    Good news on the progress of the Xeen engine in ScummVM.

  16. Work on Xeen is up in the air

    As tempting as it would be to write this post yesterday on April Fools, I've left it to today to make a status update on my playthrough through Xeen.

  17. Xeen playthrough in progress

    The Xeen playthrough is finally in progress, having been restarted last night.

  18. Xeen there, done that

    After all the time spent both in development, and in hiatus, work on the Xeen engine nears it's completion.

  19. Christmas holiday round-up

    Over the course of the Christmas holidays, I took the opportunity to take a break from working on completing the Might & Magic Xeen engine to do some further work reverse engineering and implementing code for my Legend Entertainment games engine in ScummV…

  20. It has to be Xeen to be believed

    Hi everyone, Been a while since my last blog posting, despite regular protestations that I'd be posting more frequently.

  21. The player is finally home.. the long way round

    It's taken so many nights spent slowly debugging the original executable versus my ScummVM implementation, but the final starfield puzzle of Starship Titanic is finally working.

  22. There's been a Titanic amount of progress

    Since my prior posting earlier in the year, there's been a great deal of progress in Starship Titanic.

  23. PET is PrETty much done

    Hi all.

  24. Implementing Starship Titanic in ScummVM

    What began as a casual lunch-time activity (spread across many, many lunches), my work on Douglas Adam's Starship Titanic is finally starting to see significant results.

  25. The intricacies of disassembling RTLink/Plus

    Finally, after many years of half-hearted attempts, I've finally rewritten my RTLink decode tool practically from scratch to handle disassembling the RTLink/Plus overlay management used by the later Legend entertainment games.