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Articole: 122
  1. Sheet Music: Beacon, from FEZ

    Transcribed by a fan, engraved by David Peacock.

  2. Postmortem: Bodies Bodies Bodies

    Returning to "Horror" After #It Follows, I knew I wanted to wait for the right opportunity before jumping back in to score another horror film, if at all.

  3. Branding Through the Years

    Childhood Doodles I grew up in an artistic family.

  4. Postmortem: Mini Motorways

    this is a working draft.

  5. Talk: Weird Sibling as Sequel

    In which I talk about what went into the creation of the procedural audio for the 2019 follow up to Mini Metro, "Mini Motorways".

  6. Naked

    Written over New Year's 2014, originally intended to be a remix, but completely lacking any clear tie-in, "Naked" graduated to become its own track.

  7. A talk covering many of the audio systems in the game, including the procedural exploration music, vertex spatialization system which handles environmental ambience, as well as case studies more specific to particular props and game mechanics.

  8. I had the pleasure of giving a talk at the University of Utah on October 19th, 2024 about concept art, from the perspective of someone who creates music and sound.

  9. Hunting for Stars

    Don't ask me how, but Disasterpeace made it into a Star Wars game.

  10. Merch: Vinyl

    Here's a list of all the records we've done vinyl runs for.

  11. 'Jugglernaut' from Everhood

    'Jugglernaut', written for Everhood : Eternity Edition

  12. Boss Fight Challenge

    100 bosses, 5 seconds at a time.

  13. Mini Motorways: Trailers

    Draw the roadways that drive the city.

  14. Postmortem: Soundodger

    Over the years I've written a few tracks for Michael Molinari's Soundodger series of games.

  15. Paradise Marsh

    this is a working draft.

  16. Undulate (Paradise Marsh)

    An Hour of Crickets and Music.

  17. A talk about creative tools, for the 'High Score' Conference hosted by APRA/AMCOS in Melbourne, Australia. picard added after for comedic effect whoops !

  18. From November 2021 to Feb 2022, I had the opportunity to contribute to the audio for Project Lyra, Epic Games' Demo Project for Unreal Engine 5.0.

  19. A video workshop demonstrating how to make synthesizers parts for music more organic and expressive.

  20. FEZ: An Hour of Waves

    an hour of waves, by popular request.

  21. Dino Polo Club recently released the Workshop update for #Mini Metro , which allows users to create their own maps for the game.

  22. I gave a talk at ENJMIN 2020 about the gibberish-based procedural voiceover system we built for the 2016 game Reigns.

  23. Transcribed for Piano by David Peacock Download (PDF)

  24. Sheet Music: Oklahoma, for Piano

    'Oklahoma', originally written as a fan request, about a couple separated by geography.

  25. Foreword: Fruits of the Desert

    My colleague Noah Kellman asked me to write the foreword for his recently published book, ‘ The Game Music Handbook’.

  26. Sheet Music: Turning Teeth

    'Turning Teeth', an original song written for the band 'Silversun Pickups' from the film 'Under the Silver Lake' with lyrical contributions from Director David Robert Mitchell Transcribed by David Peacock Download (PDF)

  27. It's rare that I'd want to share what is essentially a review of my work, but I don't think I've seen one where someone so completely 'got' one of my albums as much as Joe Dorsey gets ⌾Rise of the Obsidian Interstellar.

  28. Postmortem: Mud Water

    This musical excerpt features samples from a recording of 'Petrushka', composed by Igor Stravinsky.

  29. Was It Worth It?

    For all you freelancers out there, I built a 'project personality matrix', for fun and to hopefully help me to continue to make thoughtful work choices.

  30. Guest Mix: 40 Days in 62nds

    I was recently asked to contribute a guest mix to Lynchland: "I thought it would be fun to put together a narrative sort of mix, only using songs shorter than 60 seconds, and keeping the work of David Lynch in the back of my head."

  31. DIY | Volume One

    A squad of fearless geeks who stand for honor, friendship, and doing stuff.An animated series by Encyclopedia Pictura, directed by Isaiah Saxon & Sean Hellfritsch.

  32. I gave a talk at GDC 2018 as part of a session at the AI Summit called 'Beyond Procedural Horizons'.

  33. Presentation: Abracadata!

    I gave a microtalk at GDC 2018 as part of a session at the Artificial Intelligence Summit called 'Turing Tantrums: Devs Rant!'.

  34. Round-Up: Articles & Features

    * 2020 * Subpixel.

  35. A nice look at the harmonic choices in games like FEZ & Hyper Light Drifter that ties them to some of the larger trends in 20th/19th century music.

  36. This interview originally appeared on the Native Instruments blog.

  37. Postmortem: Disasters for Piano

    'Disasters for Piano' is a collection of my works arranged (for piano) by David Peacock.

  38. Round-Up: Discussions

    Podcasts & Video Interviews * 2020 * Steven Melin.

  39. Feature: Hyperfokussiertes

    Documentary Filmmaker Lucras Negroni visited my studio in LA and we spoke over the course of two days about various aspects of my work and career.

  40. Sheet Music: The Apple Palace

    'The Apple Palace', an original piece for Marimba.

  41. Postmortem: Mini Metro

    this is a working draft.

  42. Arranged for Piano by David Peacock

  43. Presentation: Curveballs

    I gave a microtalk at GDC 2017 as part of a session called 'Composer Confessions'.

  44. Q&A: Beasts of Balance

    Jonathan Brodsky & I answered some questions about our work on the game ‘Beasts of Balance’.

  45. Postmortem: Gunhouse

    Gunhouse was a very unique and fun project for me.

  46. Style Frames

    A short by Eran Hilleli.

  47. Stay in Your Box

    As an artist, being pigeonholed is an unfortunate reality that comes with the territory.

  48. I spoke with Peter Curry of Dinosaur Polo Club at Konsoll 2016, in Bergen, Norway.

  49. A stop-motion short by Kirsten Lepore.

  50. Postmortem: Hyper Light Drifter

    this is a working draft.