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Over the years of working on TheDarkMod game, we have amassed 1K lines of natvis code, 95 type definitions in total.
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It is well-known that Debug build in Visual C++ is very slow compared to Release build, with the typical ratio about 10-20 times.
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Some time ago I wrote a surprising answer to stackoverflow question "Fastest way to get IPv4 address from string".
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It is known that code bloat significantly increases build times in C++.
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The C++ language is known for its slow build times.
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This article is a sort of report about blog migration.
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After a long break, I can finally return to the topic which was started in the previous blog post.
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The previous blog post got some attention and several good questions and suggestions.
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While working on an implementation of merge sort promised in the previous article, I realized that I'd like to use one neat little thing, which is worth its own post.
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Recently I stumbled upon a question on stackoverflow, which asked how to vectorize computing symmetric difference of two sorted int32 arrays using AVX2.
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Although Doom 3 was released 13 years ago, there is still of lot of interesting stuff to find in it.