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So it's been a while since my open table megadungeon campaign petered out after a poor transition to online play.
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I wanted a more consistent method for generating names for my game.
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This is a quick, barely cleaned up transcription of a looping puzzle dungeon that I ran a while ago.
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I hacked this initiative system together as an alternative to individual initiative for the last OSR-style game I ran.
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I was thinking about how to speed up character creation, and figured that buying equipment was one of the slower parts of it.
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Ages ago, the Clockwork King, whose name has been lost to time, ruled from his palace, the beauty and riches within transcendent even for that time.