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Listen to this episode here.
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There’s a lot of advice for GMs out there, but I believe an underserved topic in rpg blogging, writing, and YouTubing is identifying and practicing at-the-table player skills1.
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written by Seraphina Why?
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I’m right at the beginning of the design process on a few different projects, one in particular in a pre-mechanical stage: I know what the game is about and roughly what you do in it, but I don’t know how or if those things will be made manifest in the ru…
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A month ago or so I wrote this post about some questions I like to ask myself throughout the design process.
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The Rascal Reading Club is a series Thomas Manuel has been doing breaking down a series of games through the lens of a specific topic.
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Listen to this announcement here.
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Something I’ve noticed from talking a ton over the past few weeks about Band-Aids & Bullet Holes (still on Kickstarter until Friday of the week this publishes) is that so much of the game’s design stems from me observing my own play in any game, thinking…
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Listen to this episode here.
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I’m 7 sessions into MCing a campaign of the Bakers’ excellent, excellent Under Hollow Hills (or UHH from here on out).
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Listen to this episode here.
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Listen to this episode here.
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Band-Aids & Bullet Holes is my upcoming deckbuilder tabletop roleplaying game built for bloody revenge operas inside a tight-knit clique of professional assassins.
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Listen to this episode here.
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Listen to this episode here.
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Band-Aids & Bullet Holes is my upcoming deckbuilder tabletop roleplaying game built for bloody revenge operas inside a tight-knit clique of professional assassins.
-
Listen to this episode here.
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Listen to this episode here.
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Band-Aids & Bullet Holes is my upcoming deckbuilder tabletop roleplaying game built for bloody revenge operas inside a tight-knit clique of professional assassins.
-
Listen to this episode here.
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Band-Aids & Bullet Holes is my upcoming deckbuilder tabletop roleplaying game built for bloody revenge operas inside a tight-knit clique of professional assassins.
-
Listen to this episode here.
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Band-Aids & Bullet Holes is my upcoming deckbuilder tabletop roleplaying game built for bloody revenge operas inside a tight-knit clique of professional assassins.
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A few months back, people were talking about this Indie Game Reading Club post in which Paul asks where the innovation in games is right now.
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Listen to this episode here.