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A conversation with Marc Bradshaw about a Lua puzzle I found myself in.
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Not bad.
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My reply to a complaint/query about why “jousting” combat doesn’t really work in Pioneer, unlike Frontier.
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Pioneer is looking real nice these days :)
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Sigh.
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hacking shenanigans, episode 17.
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Sunrise over New Hope.
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Cameras can be tricky little suckers…
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Space doesn’t care that its Christmas.
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Something I learned today: APT policy will ignore release information from the repository if it can’t verify the repository signature.
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It begins.
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Computer has been getting slower and slower lately, usually disk thrashing.
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A little toy for a tired evening… At startup we’re just initialising stuff and loading models and other assets.
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Pretty sliders for Pioneer.
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I just noticed that our new ship is engaged in fruit transport!
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One of the funnest parts of writing plugin and language glue interfaces is being able to quite often name things “trampoline”.
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Scenario: You like the cricket.
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So today Frontier Developments started a Kickstarter campaign for the next chapter in the Elite game series: Elite: Dangerous.
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You, c.3200.
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We’ve got some pretty crazy collaboration going on at the moment over at Pioneer.
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ZFS on Linux pretty much just works.
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People are getting excited about their new UI toys :)
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New info view is coming along nicely.
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Starting to integrate the new UI into the rest of the game.
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The long-threatened new UI for reached pull request stage this evening.
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main menu, alpha 9, 18 months ago.
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I don’t always get things completely wrong… … but when I do, its rarely this entertaining.
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So you think you have nothing to offer your favourite open-source project because you don’t write code?
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I recently started pondering what kind of throughput a well-written Perl+OpenGL program could get.
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More refactoring today, this time in the starsystem generator.
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A little experiment I did tonight after some discussions we had about combat and intercept mechanics.
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just got new gas giant rings and they look amazing.
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I use IRC a lot, both for work and personal stuff.
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Finally got back into some UI work today.
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It took about six hours but I finally found the problem that is making Windows builds of unusable - its a code generation bug in GCC/MinGW 4.7.0.
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To determine if its doing a cross-compile, autoconf compiles a trivial test program and tries to run it.
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Responding to a sigc++ signal by firing another signal.
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The simplest things… Pioneer is getting a new UI.
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Nine months isn’t too long between posts, right?
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I’ve been learning a lot about fonts in the last week as I work on the foundations needed to turn this: into this: I’m not going into detail right now, because I could write reams and still not end up saying much - font rendering is a real dark art.
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Like many games, Pioneer uses Lua for its content generation and dynamic world stuff.
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Hmm, I don’t write here much anymore.
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Anyone who has spent any time around me knows that I’m something of a dreamer.
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I’ve recently picked up maintainer duties for Net::OpenID::Consumer and Net::OpenID::Server which have needed some love for a while.
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Disclaimer: I work for Monash University, but I don’t speak for them.
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Today I declared myself officially on the Google Wave bandwagon when I released a tiny Wave client called ripple.
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Another little program from my toolbox.
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Its kind of hilarious that out of everything I’ve done in the last couple of months this is the thing I decide to come up for air with, but its been that kind of a day.
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Nothing big to report, just work plodding along, so here’s an update in pictures.
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My laptop has had an interesting couple of days.