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Articole: 12
  1. First, a modeling progress update Since my last post about interesting machine learning challenges in Magic: The Gathering, I’ve made some really promising progress on training a modified permutation-invariant transformer from Lee et al. that is worth pur…

  2. Attempting a game

    “Build and ship a computer game” is on many a programmer’s bucket list, mine included.

  3. Alexis King’s Parse, don’t validate had a huge impact on how I write code, particularly my stance toward Python type annotations in production.

  4. Web applications like EDHRec and TappedOut’s Deck Space visualizer (unfortunately an account is needed to use it) are really cool examples of applying machine learning to have more fun in the real world.

  5. This post walks through the current and future scope of a sensor monitoring platform I am building.

  6. I ran into an interesting quirk while parsing some text today.

  7. The What and Why of Jaypeg (and this post) I thought building an image host would be fun, so I started making my own.

  8. For those who are more keen towards going in guns blazing, here is the repo link.

  9. Academic publishing is sometimes referred as a triple payer system because the publisher is paid three times over the course of the product life cycle.

  10. During my undergrad I took a data science class.

  11. This is a blog post documenting an interesting data structure I implemented a couple years ago, which I'm now using as the backbone for a path-finding library which you will be able to incorporate into your own games.

  12. A couple months ago I stumbled across this paper and thought it was pretty cool.