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Articole: 7
  1. From prototype to production: A low-latency multiplayer stack

    When you start working on a real-time multiplayer game, the idea might seem simple, but it can escalate quickly.

  2. Analyzing Profiler Frames With Ai

    Running the Profiler in Unity is a great way to understand what is happening in our game, but when a frame is not performing well, it’s not always obvious why.

  3. Redirecting to a different page in Unity WebGL from C# scripts

    When you are building a game, app, or experience using WebGL in Unity, there are chances that you may want to redirect the user to a different page, depending on the flow of your site.

  4. Talking with the team about this warning realized there is a lot of confussion among new Unity developers around how to properly inherit a class that inherits itself from MonoBehaviour and keep the Update, Start, Awake and other parent’s methods working p…

  5. Clicking an object in 2d: Raycast vs OverlapPoint

    I was integrating a 2D Unity game into a larger project, that was using Raycast to detect what object in the screen the user was clicking on, and the app had the option “Queries Start In Colliders” disabled (in Project Settings>Physics 2D).

  6. Changing GUID for files and folders in Unity

    When you are integrating one project within another or moving scenes between projects, you cannot have the same GUID in two elements, so if you don’t change it, Unity will do it for you.

  7. Moving the camera with two finger touch in Unity

    I needed to let the user navigate a map using two fingers in devices, so I wrote this class you can attach to your camera in any 2D game.