Creează un cont pentru a te abona la acest blog și a-i urmări articolele pe pagina Lectură.
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A Smoothed-particle hydrodynamics simulation, running entirely in your browser using WebGPU.
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A public Q&A board where anyone can ask a question, and answers are posted here for everyone to see.
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A factory building tower defense game.
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So, it’s done.
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You know how every project has one of *those* bugs that make you question whether or not it's even worth it to continue?
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Lately, I've been trying to understand our collective discomfort with AI generated content, and why we've drawn the line where it is.
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Y'all mind if I rant a bit first, promise I'll talk about a few optimizations that got my RISC-V emulator to run at 550 million instructions per second purely interpreted.
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I made a RISC-V Emulator that runs at 550 million instructions per second from scratch in one week.
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It feels like everyone who learns how to make a voxel-engine learns it through sheer osmosis of information, so let's change that.
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Let me take you through a journey of curiosity, growth, and cannibalism.
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A quick update on the progress of my programming language margarine.
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After 4 years with Rust, I love the language – but I’m starting to think the ecosystem has an abstraction addiction.
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Godot didn’t just ruin my game.
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At 14, I thought writing a compiler would be a quick side quest in building a game engine.
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uh, hi, idk what to say here but helloooo. i made a static site generator for this.