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Mold has recently updated their linker benchmarks and included Wild for the first time.
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We’ve just released Wild version 0.9.0.
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The Wild linker makes very extensive use of rayon for parallelism.
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Today, we’ve released Wild version 0.6.0.
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Last week I had the pleasure of attending RustForge in Wellington, New Zealand.
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Last week, I had the pleasure of having a conversation with Tim McNamara for an episode of his podcast, Compose.
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Designing Wild’s incremental linking Whenever I’m about to embark on implementing something even slightly non-trivial, I typically write out a plan for what I’m about to do.
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In October, I attended the open source conference, GOSIM 2024 in China where I gave a talk about the Wild linker.
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Bevy is a popular game engine for Rust.
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I’ve been writing a linker, called Wild (see previous posts).
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I’ve been busy working on the Wild linker (see previous posts), but wanted to divert for a moment to look at some other compilation speed things that I’ve been thinking about.