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  1. The Crystal programming language recently reached version 1.0.

  2. The Grammar of Game Design

    Game Design is a kind of language.

  3. During last year Advent of Code, I ended up discovering a beautiful relation between bounded integer compositions and the generalized Fibonacci sequence.

  4. This is a very interesting analysis of crafting in modern games.

  5. I know, I know: everybody loves Hades, the Super Giant’s latest jewel.

  6. Property-based testing is probably the thing I missed the most from my time working with Haskel.

  7. Debugging a remote Node.js application in VSCode is an elementary procedure.

  8. Every time there is a discussion on the future of AI-powered Autonomous Vehicles, somebody put the Trolley Cart Problem (TCP) on the table.

  9. We already know that Procedural Content Generation (PCG) is a masterful tool for building games.

  10. Making a game on a Fantasy Console is one of the best activity for any game development enthusiast.

  11. Here we go again with a new article derived from my work notes.

  12. Let’s be honest: nowadays, almost every AAA game looks the same.

  13. In the last week I converted a medium-sized legacy Java/Spring codebase to Kotlin.

  14. My First Deno Experiment

    This is another not-requested opinion on Deno!

  15. Productivity and organization workflows can quickly become addictive.

  16. Today has been five years since Rust 1.0 release.

  17. Swift is a pretty language that hits a sweet, sweet spot: it is a compiled language built around LLV, it is modern, it took advantage of decades of programming language design efforts, and it is esthetically pleasing.

  18. This is a quick article to share a very surprising and beautiful thing I discovered today: it is possible to request a PDF with all your Kindle’s highlights directly from the Kindle interface.

  19. Inspired by a recent paper I read this week, I decided to explain the three major “classic solutions” to the generative storytelling problem: Simulation, Planning, and Context-Free Grammars.

  20. Visual Studio Code is my editor of choice.

  21. At the beginning of January, I put my hands on a dirty cheap Play Station 4 because, in the new house, I have no space for a gaming PC.

  22. With this new year, let’s try a new format.

  23. The new edition of Unity Game Optimization is finally out!

  24. December 2019 Update

    This update is in huge delay.

  25. November 2019 Update

    What a horrible October; I feel I am psychologically destroyed, and I am all over the places.

  26. It is about a month that I am trying Apple Arcade on my iPad.

  27. Unlike many, I am usually fine with the subscription model: I understand why it is useful for the developers and I think that, if priced correctly, it is not bad for the users for the vast majority of use cases.

  28. October 2019 Update

    September has been sweet and kind to me; but also harsh and challenging.

  29. September 2019 Update

    September is the true “new year”.

  30. As we have said before, skill and ranking are never measured directly; instead, they are inferred from the observed performance of a player in previous matches.

  31. I dislike Go.

  32. August 2019 Update

    Last month, slowing down with socials and news became mandatory.

  33. Yesterday I was reflecting about an interesting fact: in the list of “my favorite games of all times,” the top 10 is packed with games that share all a common element.

  34. July 2019 Update

    This update will be quite straightforward: July will be the month of digital retreat.

  35. Seven years and eight months have passed since the release of the first really popular commercial virtual assistant (VA).

  36. Every now and then, we see some headline about Turing Completeness of something.

  37. June 2019 Update

    May is over.

  38. Note: This article has not been updated in the last 2 years.

  39. A Ranking Systems is a core element of every competitive game.

  40. May 2019 Update

    April has been strange.

  41. I am re-reading Harry Potter for the n-th time.

  42. As developers — especially game developers — we are naturally attracted to digital games: after all, video games are what we do; right?

  43. April 2019 Update

    Luck is not on my side.

  44. Some years ago I was playing one of those big AAA games, an epic RPG saga, a staple of single player games.

  45. March 2019 Update

    This month I am a bit late; I have good reasons!

  46. It was the summer of 2018.

  47. February 2019 Update

    Here we are again on this monthly update in which I talk about everything and nothing — a small summary of what I am doing, arranging and brewing, both on tech than in life. -- Read More

  48. Random Walking is a handy technique to have in your gamdev toolbelt and - despite the name - it is most useful for everything but actual walking.

  49. Quick Look at F# in Unity

    I am a functional-oriented developer.

  50. In these days I am reviewing CIG papers.