← Înapoi la Urmăritori

Cel mai recent articol

Ultima verificare

Urmăritori 0 urmăritori
Articole: 90
  1. An agent writes code in a chat.

  2. An agent writes code in a chat.

  3. What I will not automate

    An agent is a program that writes code for you.

  4. An agent writes words that sound finished.

  5. Builder-first TPM craft transfers: critical path, multi-team programs, and SLA pressure map cleanly onto eval gates, orchestration, and human approval.

  6. A Dockerized homelab is not a toy rack — it is the host layer for an agent production system: runtimes, runners, dashboards, and hardened defaults.

  7. Autonomy is earned per action class.

  8. Automated checks before merge — tests, policy, claim safety — are the product, not a checkbox.

  9. A claim-safe walkthrough of the multi-agent production system I operate — orchestrator, eval gates, human approval, Docker, and Azure — not a résumé timeline.

  10. We're Back

    It’s been about six years since the last post here — heads-down at Xbox/Microsoft will do that to a blog.

  11. Wikilinks

    Vault notes cross-link by title – double square brackets around the exact note title – rather than hand-typed URLs; see [[Hello Vault]] for the note this one links back to.

  12. UWP

    UWP (Universal Windows Platform) is Microsoft’s app platform spanning Windows 10, Windows Phone, and Xbox One from a single codebase.

  13. Unity

    Unity is a cross-platform game engine, widely used across the posts in this blog’s archive – from early indie prototypes through the [[UWP]] and Xbox One era.

  14. Hello Vault

    This is the first note in the vault – a short, atomic, interlinked reference note, distinct from the blog’s long-form posts.

  15. Hello World

    Welcome to my blog!

  16. My Tech Evangelist colleagues, Joe Raio and Brian Sherwin, have create a great set of video tutorials on how to create your own website using Azure.

  17. If you find some links that you think would be useful, feel free to share!

  18. RESOURCES: You can find the source for this project on my GitHub.

  19. I was at Unity’s Unite conference in Seattle this week, and I learned from their education team that Unity has far cheaper licensing for students, faculty, and schools.

  20. Unite 2014 keynote recap

    I’m still at Unite 2014 this week, so I thought I’d deliver a quick recap of the Unite 2014 keynote, courtesy of Jaime Rodriguez, of Microsoft.

  21. Jennifer Marsman wrote a great post on her MSDN blog about the benefits of BizSpark and how to get started with the program.

  22. HTML5 Free Udacity course: WebGL and Three.js Microsoft will join Khronos and will participate in the webGL working group The power of WebGL – Assasin’s Creed Pirates, using BabylonJS Gaming / Game Dev Night Trap Revamped Kickstarter How to get your game…

  23. RESOURCES: You can find the source for this project on my GitHub.

  24. I’m an avid runner and cyclist, but I can’t stand exercising in silence.

  25. Time: Wednesday August 13 2014 | 4:00pm to 6:00pm Location: City Coho Philly Nexus http://www.citycoho.com/ CityCoHo | Philly Nexus 2401 Walnut St.

  26. My co-worker, and web dev ninja, Stacey Mulcahy (@bitchwhocodes) put together a great series of blog posts on how to use Spacebrew ( a web sockets solution built on Node that enables you to create interactive spaces with several clients ) with Unity3d and…

  27. it was only a matter of time before I created my own weekly newsletter.

  28. Before I joined Microsoft, I was an engineer at Comcast, on their COAM (Consumer Owned and Maintained Devices) team, where I worked on their Xbox 360, Xbox One, and SmartGlass apps.

  29. I recently put together a new meetup for Unity game developers in Philadelphia.

  30. A few months back, I wrote a piece on a high level overview of Microsoft’s Web App Template.

  31. Today I made the switch from the iPhone 5 on Verizon, to a Lumia 1520 on AT&T.

  32. [iframe src=”http://www.slideshare.net/slideshow/embed_code/34969684″ width=”676″ height=”600″ frameborder=”0″ marginwidth=”0″ marginheight=”0″ scrolling=”no”]

  33. Today, Unity and Microsoft announced a new world-wide contest with $100K in prizes to bring Unity games to Windows and Windows Phone.

  34. You can download the app from the Windows 8 Store, for free.

  35. I’ve been pushing HTML5 cross platform applications for some time now.

  36. You can find Part 2 of this tutorial, here.

  37. This post is part of 3 week series giving current and aspiring game devs the tools, resources, and advice they need to get started building for Windows.

  38. I’ve been a huge fan of shmups for as long as I can remember.

  39. Play Super Rawr-Type for FREE in the Windows 8 Store Super Rawr-Type, my 2D sidescrolling JavaScript shooter, is finally available for Windows 8.

  40. This ties into my previous post, where I spoke about how to get your game or app on Xbox One.

  41. Update 3/29/16 With today’s announcements at //BUILD, some of this information will be out of date.

  42. “I want to get started with making games, but I don’t know how.

  43. My goal right now is to build a network for students around Philadelphia to work on projects together, ask questions, and share their work.

  44. I’ve taken a bit of a break from playing games lately, and instead have been cranking through books.

  45. 2013 year in gaming

    I don’t write much about gaming anymore, which is disappointing, but I instead fill my time with development, and an indie development podcast.

  46. So now that November 15th has finally arrived, I can say what I’ve been working on lately; a new game with the Unreal Engine 4.

  47. Twice each month, I interview independent developers in the gaming industry.

  48. Charles Humprey (@NemoKrad) was kind enough to help me get his 2D side scrolling shooter sample working in C++ / DX 11 this morning.

  49. Click here to play Super Rawr-Type Redux Source Code: https://github.com/DaveVoyles/Super-Rawr-Type-Redux I’ve spent the last 3 months working on the follow up to my previous game, Super Rawr-Type.

  50. For some time now I’ve been building HTML5 apps for Windows 8.