Creează un cont pentru a te abona la acest blog și a-i urmări articolele pe pagina Lectură.
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An agent writes code in a chat.
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An agent writes code in a chat.
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An agent is a program that writes code for you.
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An agent writes words that sound finished.
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Builder-first TPM craft transfers: critical path, multi-team programs, and SLA pressure map cleanly onto eval gates, orchestration, and human approval.
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A Dockerized homelab is not a toy rack — it is the host layer for an agent production system: runtimes, runners, dashboards, and hardened defaults.
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Autonomy is earned per action class.
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Automated checks before merge — tests, policy, claim safety — are the product, not a checkbox.
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A claim-safe walkthrough of the multi-agent production system I operate — orchestrator, eval gates, human approval, Docker, and Azure — not a résumé timeline.
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It’s been about six years since the last post here — heads-down at Xbox/Microsoft will do that to a blog.
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Vault notes cross-link by title – double square brackets around the exact note title – rather than hand-typed URLs; see [[Hello Vault]] for the note this one links back to.
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UWP (Universal Windows Platform) is Microsoft’s app platform spanning Windows 10, Windows Phone, and Xbox One from a single codebase.
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Unity is a cross-platform game engine, widely used across the posts in this blog’s archive – from early indie prototypes through the [[UWP]] and Xbox One era.
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This is the first note in the vault – a short, atomic, interlinked reference note, distinct from the blog’s long-form posts.
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Welcome to my blog!
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My Tech Evangelist colleagues, Joe Raio and Brian Sherwin, have create a great set of video tutorials on how to create your own website using Azure.
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If you find some links that you think would be useful, feel free to share!
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RESOURCES: You can find the source for this project on my GitHub.
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I was at Unity’s Unite conference in Seattle this week, and I learned from their education team that Unity has far cheaper licensing for students, faculty, and schools.
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I’m still at Unite 2014 this week, so I thought I’d deliver a quick recap of the Unite 2014 keynote, courtesy of Jaime Rodriguez, of Microsoft.
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Jennifer Marsman wrote a great post on her MSDN blog about the benefits of BizSpark and how to get started with the program.
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HTML5 Free Udacity course: WebGL and Three.js Microsoft will join Khronos and will participate in the webGL working group The power of WebGL – Assasin’s Creed Pirates, using BabylonJS Gaming / Game Dev Night Trap Revamped Kickstarter How to get your game…
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RESOURCES: You can find the source for this project on my GitHub.
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I’m an avid runner and cyclist, but I can’t stand exercising in silence.
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Time: Wednesday August 13 2014 | 4:00pm to 6:00pm Location: City Coho Philly Nexus http://www.citycoho.com/ CityCoHo | Philly Nexus 2401 Walnut St.
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My co-worker, and web dev ninja, Stacey Mulcahy (@bitchwhocodes) put together a great series of blog posts on how to use Spacebrew ( a web sockets solution built on Node that enables you to create interactive spaces with several clients ) with Unity3d and…
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it was only a matter of time before I created my own weekly newsletter.
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Before I joined Microsoft, I was an engineer at Comcast, on their COAM (Consumer Owned and Maintained Devices) team, where I worked on their Xbox 360, Xbox One, and SmartGlass apps.
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I recently put together a new meetup for Unity game developers in Philadelphia.
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A few months back, I wrote a piece on a high level overview of Microsoft’s Web App Template.
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Today I made the switch from the iPhone 5 on Verizon, to a Lumia 1520 on AT&T.
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[iframe src=”http://www.slideshare.net/slideshow/embed_code/34969684″ width=”676″ height=”600″ frameborder=”0″ marginwidth=”0″ marginheight=”0″ scrolling=”no”]
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Today, Unity and Microsoft announced a new world-wide contest with $100K in prizes to bring Unity games to Windows and Windows Phone.
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You can download the app from the Windows 8 Store, for free.
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I’ve been pushing HTML5 cross platform applications for some time now.
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You can find Part 2 of this tutorial, here.
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This post is part of 3 week series giving current and aspiring game devs the tools, resources, and advice they need to get started building for Windows.
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I’ve been a huge fan of shmups for as long as I can remember.
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Play Super Rawr-Type for FREE in the Windows 8 Store Super Rawr-Type, my 2D sidescrolling JavaScript shooter, is finally available for Windows 8.
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This ties into my previous post, where I spoke about how to get your game or app on Xbox One.
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Update 3/29/16 With today’s announcements at //BUILD, some of this information will be out of date.
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“I want to get started with making games, but I don’t know how.
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My goal right now is to build a network for students around Philadelphia to work on projects together, ask questions, and share their work.
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I’ve taken a bit of a break from playing games lately, and instead have been cranking through books.
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I don’t write much about gaming anymore, which is disappointing, but I instead fill my time with development, and an indie development podcast.
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So now that November 15th has finally arrived, I can say what I’ve been working on lately; a new game with the Unreal Engine 4.
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Twice each month, I interview independent developers in the gaming industry.
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Charles Humprey (@NemoKrad) was kind enough to help me get his 2D side scrolling shooter sample working in C++ / DX 11 this morning.
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Click here to play Super Rawr-Type Redux Source Code: https://github.com/DaveVoyles/Super-Rawr-Type-Redux I’ve spent the last 3 months working on the follow up to my previous game, Super Rawr-Type.
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For some time now I’ve been building HTML5 apps for Windows 8.