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  1. 10 months. 80 hours.

  2. Yesterday’s E3 conference was perhaps the most interesting one I’ve seen since 1995’s Sega debacle, where they thrusted the Saturn out of the gate, 6 months ahead of schedule and unbeknownst to developers.

  3. Loading Super Rawr-Type within the Win8 touch simulator For the last two weeks or so I’ve been working out bugs in Super Rawr-Type and integrating touch controls for the Windows 8 port.

  4. When building my Win8 port of Super Rawr-Type, I ran into all sorts of performance issues, due to lack of optimization.

  5. [UPDATE] Clarified that I have two classes for my bullet.

  6. So I’m quickly progressing in my newest game, Super Rawr-Typeand am just about to put the finishing touches on it.

  7. My first book, UnrealScript Game Programming Cookbook has been published by Pakt Publishing today.

  8. The most difficult part of this project thus far has been understanding the idea behind MVVM, or Model-View-View Model.

  9. Earlier today I completed the final chapter of my book The Advancaed UnealScript Programming Cookbook.

  10. So it’s been a long time coming, but my first Xbox Live Indie Game, *Piz-ong,*finally appeared on Xbox Live this morning.

  11. I’ve decided to finally release my game.

  12. Just placeholder art for now Update: I’ve found the thread where in the App Hub where I got the original idea for the powerups.

  13. I want to chronicle what it’s like to learn how to program.

  14. This weekend I had the pleasure of working with a great bunch of guys to put together a fun party style game for the first “What Would Molydeux?”

  15. A Microsoft representative informed me today that they will be hosting a brief party for all XNA / XBLIG members and fans of the community, similar to last year’s outing.

  16. You can find the first video here.

  17. Wow, I’ve been writing like a mad man on here for the past two weeks!

  18. **Update:**If you have GDC Vault access you can now watch the video.

  19. Some of the environment art for Bubble Man’s stage Inspired by Ben Kane’s excellent The Great Porting Adventure series where he illustrates the life of a full time independent developer porting an XBLIG title to other platforms, I’ve decided to keep a dev…

  20. If you’re headed to GDC in March I’d love to catch up with you.

  21. I haven’t updated my blog in a while, so I figured it was time I put some work up here.

  22. If you missed this summer Xbox Live Indie Games Summer Uprising, it’s not too late to catch up on everything that happened.

  23. This article reflects my thoughts, and not necessarily those of the other team members for the Indie Games Summer Uprising.

  24. UPDATE: My neighbor was nice enough to send me a video take from next door.

  25. UPDATE: Thanks @BigBossBenGilbert for the photo!

  26. I’m off to my first GDC Europe and GamescCom event, .

  27. Last week I head the pleasure of being interviewed by Andrew Webster of Ars Technica for his piece “We Band of Brothers: Developer-led Xbox Live Indies promotion returns.”

  28. EDIT: To see a clearer list of the 26 (read below) entries, click here.

  29. We’ve finally launched the Indie Games Summer Uprising site!

  30. I’ve just finished creating a tutorial on programming pickups for vehicles in UDK.

  31. While I was down in Philly visiting Armless Octopus Editor-In-Chief Mike Wall, we headed over to the “Too Many Games” expo, which I detailed more information about below.

  32. Thus far, the enthusiasm behind the uprising has been great.

  33. Pax Prime 2011

    Who’s got two thumbs and is headed to PAX Prime 2011?

  34. I’ll be attending Pax East 2011 with the rest of the Armless Ocotopus staff (minus the Canadian).

  35. Here are some screens from the level layout I’ve been working on now that I’ve decided to go full speed with my project.

  36. I’ve always enjoyed writing, and since an early age I’ve pursued it.

  37. I just finished putting together a feature geared towards indie developers on how to market their titles.

  38. GDC 2011

    I’ll be attending my second GDC conference this year.

  39. Flexing my creative talents, I’ve recently finished Conelle Construction’s website.

  40. See, I really do make games and not just write about them!