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The DynaController PCB is the portable version of the large-scale DynaController, which allows for easier collaboration between other creators, and can be installed inside an interactive installation with the optional terminal connectors.
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The goal is to create an elegant insect pendant that brings life to dead battery cells.
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Listen to the Electromagnetic Frequencies around you with the EMF Explorer Badge.
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This workshop goes over various techniques for importing custom artwork into PCB design software.
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I have been building a new series of art PCBs (printed circuit boards) that can be worn either as an SAO (simple add-on), or as an affordable “enamel” pin, also known as a lapel pin.
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The Pathlighter PCB, initially known as the Glow Club PCB, is a wearable piece of PCB art crafted for the community.
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The EMF Explorer Badge is an electromagnetic frequency sensing circuit that lets you listed to the world of hidden electromagnetic frequencies around you.
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Exploring textiles as a medium for interactive art, I aimed to design pieces that were not only aesthetically pleasing but also compact, flexible, and portable.
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In this project, I explored the intersection of collaborative creation and playful interactive technology.
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The DynaMandala is an interactive 3D visual synthesizer built inside of Unreal Engine, with the visual modulations controlled by the viewer via the DynaController.
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This workshop delved into the intricacies of speaker technology, with a special emphasis on the construction of soft speakers.
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In a collaborative effort with the National Endowment for the Arts, I contributed as a key case study to a comprehensive research initiative.
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The Trashprinter represents a pioneering leap in sustainable 3D printing technology.
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Trash Hackers Collective emerged as a grassroots initiative dedicated to pioneering new methods of repurposing discarded plastic.
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In a collaborative venture with Wayne Coyne of the Flaming Lips, we embarked on an ongoing project to create a series of sound-reactive lighting sculptures.
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This workshop delved into the integration of sensors as inputs for modulating Pure Data.
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In this workshop, participants were immersed in the fundamental design principles essential for crafting soft circuitry.
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In 2017, I had the honor of being recruited as the STEAM Coordinator for the Fab Lab academic makerspace at Portland Community College.
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In 2017 I was asked to create an interactive installation for the Array Festival in Dallas, Tx.
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From 2016-2018 I worked at 4MS Company.
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For the 2017 Bay Area Maker Faire, I helped create an interactive synthesizer for Paul Stoffregen, the creator of Teensy Microcontrollers.
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In 2018, I collaborated with Thomas Hudson to develop the audio content for his wind chime project, working alongside several other contributors from PDX Hackerspace.
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I was commissioned by Wayne Coyne of the Flaming Lips to build a custom-designed light-reactive sculptural instrument, which was actively used for a solo noise performance during their 2011 tour.
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During this workshop, I introduce students to the fundamentals of designing audio circuits, specifically focusing on CMOS ICs and various resistive inputs.
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In 2016 I was commissioned to create a large-scale led matrix video wall installation to accompany steel plasma cut sculpture made by Michael Christopher Matson.
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Circuit Breaker was a collaborative immersive electronic art installation, featuring solo works by myself, Michael A.
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For the 2016 Digital Dallas showcase, I created a Twitter #lovebomb interactive LED map in collaboration with IdeaCombine.
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The Digital Mirror is a reflection of oneself distorted through the lens of technology.
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The Interactive dance wall was a part of a commission to create two interactive electronic installations, which utilized interactive sound sculptures and OpenFrameworks driven interactive projections.
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I was interviewed about my interactive works, musical collaborations and LadyBrain Studios initiatives by Jeff Gage of the Dallas Observer.
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In this workshop, students embarked on the journey of creating their first interactive audio circuit.
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Hillary Juster wrote an article about the electronic workshop I taught at Oil and Cotton.
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I was commissioned by Digital Dallas and Tech Week to create two interactive electronic installations, which utilized interactive sound sculptures and OpenFrameworks driven interactive projections http://techweek.com/dallas/ The first creation was an inte…
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Drc//Erc is the dark ambient collaboration of Darcy Neal and Erin Cooper.
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In 2016 I attended Signal Culture in NY for a Toolmakers Residency, where I focused on developing interactive sensors for music and got to experiment with various video gear.
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As a final gift before my departure for Portland, I created a new LED mirror display as a gift for the Dallas Makerspace.
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This is a demo video covering some of my electronic works from 2011-2013.
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Ulnae was a captivating fusion of performance art and music, born from the collaborative talents of Darcy Neal, a cellist and electronic instrument maker, and Lily Taylor, a synth looping songstress.
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Always experimental.
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I performed electric cello with Bludded Head for their first two albums while living in Tx.
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Jeremy Hallock interviewed me and Haley Moore for an article about LadyBrain Studios.
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In 2015, I had the honor of working as a Freelance Artist at Mecca Design and Productions.
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I helped co-teach an intro to robotics and programming with Arduino with Oguz Yetkin, Ph.D.
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XIOIX was a unique performance art collaboration between Darcy Neal, Lily Taylor, and Haultaine III.
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In 2013, I was commissioned by Jenny Vogel to figure out how to build a programmable light sequencer installation at the MAC gallery.
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In 2013, I organized and taught a soldering workshop for 20 students at the Perot Museum for the Social Science: Sound exhibit.
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In 2013, I traveled to Santa Fe, NM to help as an installation assistant for the Currents: 2013 New Media Arts Festival http://currentsnewmedia.org/ Much thanks to Frank Ragano & Mariannah Amster for all their hard work making this amazing exhibit possibl…
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In 2013 I was learning how to weld and became fascinated with the ability to work with metal by turning it into a molten state.
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In early 2013, my artistic journey led me to a writers residency in Pittsburgh, PA, where I dedicated my time to developing innovative curriculums for teaching electronics to diverse age groups.
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This is my interpretation of the Tv-B-Gone, originally developed by Cornfield Electronics.