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If you love software, you also try to understand the hardware to the deep down.
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I recently came across Paul Heckbert's business card raytracer.
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id Software developer Jan Paul Van Waveren (a.k.a Mr Elusive) is sharing some more of the knowledge gained while working on Doom 3 BFG.
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id Software developer Jan Paul Van Waveren (a.k.a Mr Elusive) send me his technical notes about Doom 3 BFG.
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On July 23, 2013 the source code of Second Reality was released.
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On Apr 17, 2012 Jordan Mechner released the source code of Prince of Persia.
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On November 26, 2012 id Software released the source code of Doom 3 BFG edition (only one month after the game hit the stores).
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Back in the early 90s, one company was on the bleeding edge of PC gaming: Origin Systems.
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To be a good Software Engineer can mean different things depending on what one is trying to achieve.
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Since I left my job at Amazon I have spent a lot of time reading great source code.
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When I started game programming I ran into an issue common to most aspiring game developers: The naive infinite loop resulted in many problems (among then difficulties to record a game session properly) that led the game design to feature convoluted and c…
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Since I had one week before my next contract I decided to finish my "cycle of id".
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Virtual Reality headsets have been consistently disappointing for several decades.
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On November 23, 2011 id Software maintained the tradition and released the source code of their previous engine.
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I received yesterday a copy of Ghost In The Wire Paperback edition.
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This is probably the proudest moment of my Computer Science career so far: On April 17th, 2012 the Government of Ontario released the Mobile Website I designed and implemented for the major part of 2011.
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How SDD drives took my breath away...
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Six months ago I released the source code of "SHMUP": a modest indie 3D shoot'em up designed for iOS.
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I have been doing a lot of work with video containers recently, especially figuring out interoperability between iOS/Android and optimizing progressive playback.
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I spent two weeks reading and reverse engineering further the source code of Another World (Out Of This World in North America).
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The source code of Doom3 has been released three days ago :) !
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I spent about a month in my spare time reading the source code of Quake II.
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100% completed: All codes from kevin mitnick book ("Ghost in The Wires") have been broken. .
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I received today my copy of Kevin Mitnick's book: Ghost in The Wires.
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Hacker Monthly July edition has published my article in which I described the internals of Doom engine.. .
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I have decided to release the full source code of "Shmup" a shoot'em up 3D engine specially designed for mobile platform and released on iOS in 2010.
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Back in the summer of 2009 I was working on a 3D engine that would power my next game: A 3D shoot'em up a la Ikaruga.
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I've decided to release the source code of the OpenGS ES 1.0/2.0 renderers I wrote in the summer of 2009 nicknamed "dEngine".
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Back in winter 2009 I was working pretty hard on the 3D engine that would power my next iPhone/iPad game: "SHMUP".
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Every once in a while I receive an email from a fellow programmer asking me what language I used for one of my games and how I learned it.
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I have decided to release a free version of "SHMUP".
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I bought "Blade infinity" yesterday.
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I was reading an article on planetbeing's blog the other day and my curiosity was tipped off when he mentioned that phones don't run only one operating system but two.
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I took some time away from programming something I hope will become a really good shmup and read the source code of Doom for iPhone.
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Before studying the iPhone version, it was important for me to understand how Doom engine WAS performing rendition back in 1993.
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I had to do some low level work with Mac OS X snow-leopard using my MacBookPro CoreDuo2.
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Today I took a day off from work to attend the iPhone Apple Tech Talk 2009 in Toronto.
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Pumped up by the tremendous success of Fluid (4,000,000+ downloads) and Fluid 2 (50,000+ downloads), I started two month ago to write a real game for iPhone: Here is a modest report of my experience in the process.
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Finally received my Armadillo Space T-Shirt and mug.
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Fluid v1.3 is too fast on 3GX iPhones ;( !
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Fluid 2 was released today with plenty of news features, check it out !
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Version 1.1 is a HUGE success, I've just posted revision 1.2 and started working on 1.3 and 2.0 !
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For once, developers were able to read the source code of an id software product just a few days after its release.
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Fluid version 1.1 will be released next week.
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Fluid tech demo released on iPhone !!!