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  1. Learning Legendary Hardware

    If you love software, you also try to understand the hardware to the deep down.

  2. I recently came across Paul Heckbert's business card raytracer.

  3. id Software developer Jan Paul Van Waveren (a.k.a Mr Elusive) is sharing some more of the knowledge gained while working on Doom 3 BFG.

  4. Doom III BFG Documentation

    id Software developer Jan Paul Van Waveren (a.k.a Mr Elusive) send me his technical notes about Doom 3 BFG.

  5. Second Reality Code Review

    On July 23, 2013 the source code of Second Reality was released.

  6. Prince Of Persia Code Review

    On Apr 17, 2012 Jordan Mechner released the source code of Prince of Persia.

  7. Doom3 BFG Code Review

    On November 26, 2012 id Software released the source code of Doom 3 BFG edition (only one month after the game hit the stores).

  8. Back in the early 90s, one company was on the bleeding edge of PC gaming: Origin Systems.

  9. The best Tech books

    To be a good Software Engineer can mean different things depending on what one is trying to achieve.

  10. Duke Nukem 3D Code Review

    Since I left my job at Amazon I have spent a lot of time reading great source code.

  11. When I started game programming I ran into an issue common to most aspiring game developers: The naive infinite loop resulted in many problems (among then difficulties to record a game session properly) that led the game design to feature convoluted and c…

  12. Quake 3Source Code Review

    Since I had one week before my next contract I decided to finish my "cycle of id".

  13. Oculus RIFT development

    Virtual Reality headsets have been consistently disappointing for several decades.

  14. Doom3 Source Code Review

    On November 23, 2011 id Software maintained the tradition and released the source code of their previous engine.

  15. I received yesterday a copy of Ghost In The Wire Paperback edition.

  16. Be A Donor

    This is probably the proudest moment of my Computer Science career so far: On April 17th, 2012 the Government of Ontario released the Mobile Website I designed and implemented for the major part of 2011.

  17. SSD reboot your thinking

    How SDD drives took my breath away...

  18. Android Shmup

    Six months ago I released the source code of "SHMUP": a modest indie 3D shoot'em up designed for iOS.

  19. I have been doing a lot of work with video containers recently, especially figuring out interoperability between iOS/Android and optimizing progressive playback.

  20. Another World Code Review

    I spent two weeks reading and reverse engineering further the source code of Another World (Out Of This World in North America).

  21. The source code of Doom3 has been released three days ago :) !

  22. Quake 2 Source Code Review

    I spent about a month in my spare time reading the source code of Quake II.

  23. 100% completed: All codes from kevin mitnick book ("Ghost in The Wires") have been broken. .

  24. I received today my copy of Kevin Mitnick's book: Ghost in The Wires.

  25. Hacker Monthly publication

    Hacker Monthly July edition has published my article in which I described the internals of Doom engine.. .

  26. SHMUP Source Code

    I have decided to release the full source code of "Shmup" a shoot'em up 3D engine specially designed for mobile platform and released on iOS in 2010.

  27. Polygon Codec

    Back in the summer of 2009 I was working on a 3D engine that would power my next game: A 3D shoot'em up a la Ikaruga.

  28. dEngine Source Code Released

    I've decided to release the source code of the OpenGS ES 1.0/2.0 renderers I wrote in the summer of 2009 nicknamed "dEngine".

  29. Back in winter 2009 I was working pretty hard on the 3D engine that would power my next iPhone/iPad game: "SHMUP".

  30. To become a good C programmer

    Every once in a while I receive an email from a fellow programmer asking me what language I used for one of my games and how I learned it.

  31. SHMUP Lite

    I have decided to release a free version of "SHMUP".

  32. All about the fillrate

    I bought "Blade infinity" yesterday.

  33. Tracing the baseband

    I was reading an article on planetbeing's blog the other day and my curiosity was tipped off when he mentioned that phones don't run only one operating system but two.

  34. Doom iPhone code review

    I took some time away from programming something I hope will become a really good shmup and read the source code of Doom for iPhone.

  35. Doom engine 1993 code review

    Before studying the iPhone version, it was important for me to understand how Doom engine WAS performing rendition back in 1993.

  36. I had to do some low level work with Mac OS X snow-leopard using my MacBookPro CoreDuo2.

  37. Today I took a day off from work to attend the iPhone Apple Tech Talk 2009 in Toronto.

  38. Pumped up by the tremendous success of Fluid (4,000,000+ downloads) and Fluid 2 (50,000+ downloads), I started two month ago to write a real game for iPhone: Here is a modest report of my experience in the process.

  39. Armadillo Space T-shirt

    Finally received my Armadillo Space T-Shirt and mug.

  40. Fluid speed issues!

    Fluid v1.3 is too fast on 3GX iPhones ;( !

  41. Fluid 2 was released today with plenty of news features, check it out !

  42. Fluid: 1,000,000 downloads !!

    Version 1.1 is a HUGE success, I've just posted revision 1.2 and started working on 1.3 and 2.0 !

  43. For once, developers were able to read the source code of an id software product just a few days after its release.

  44. Fluid v1.1 up and coming...

    Fluid version 1.1 will be released next week.

  45. Fluide

    Fluid tech demo released on iPhone !!!

  46. BumpMapping hell