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  1. The confusing world of USB

  2. These are called opportunities

  3. WHEN 13.3 > 14

  4. Switching to Lenovo Carbon X1

  5. 0x10 rules

  6. The Making Of Stunt Island

    How Stunt Island from IBM PC was programmed back in 1992!

  7. The Polygons of DOOM: PSX

    How DOOM was implemented on PlayStation 1!

  8. How Another World was implemented as a passion project on Jaguar!

  9. The beautiful machine

    20 years later, I have built an other PC!

  10. How Another World was implemented on Game Boy Advance!

  11. How Another World was implemented on Super Nintendo!

  12. How Another World was implemented on Sega Genesis/Megadrive!

  13. How Another World was implemented on PC DOS!

  14. How Another World was implemented on Atari ST!

  15. How Another World was implemented on Amiga!

  16. The Polygons of Another World

    Let's kick off the year with a series about Another World!

  17. There is a playful way to study the architecture of computers of the past.

  18. I took some time to study how NBA Jam arcade cabinet worked.

  19. Game Engine Black Book update

    The Game Engine Black Books have been updated.

  20. The story of the 3dfx Voodoo 1

    The story of how the 3dfx Voodoo 1 which ruled 3D gaming from 1996 to 1998.

  21. The story of how the Rendition v1000 briefly rule the Quake world.

  22. How DOOM fire was made

    How the playstation and Nintendo 64 version of DOOM implemented fire.

  23. How Andrew Kensler did it again and authored a breathtaking path tracer fitting on a postcard.

  24. How the Dreamcast copy protection was defeated!

  25. Game Engine Black Book: DOOM

    The Game Engine Black Book: DOOM is out!

  26. The second edition of the Game Engine Black Book: Wolfenstein 3D is out.

  27. Bloated

    It used to happen sporadicly but now it is a daily experience.

  28. I am pleased to announce that the Game Engine Black Book about Wolfenstein 3D has shipped.

  29. FizzleFade

    I enjoy reading a lot of source code and after 15 years in the field I feel like I have seen my fair share.

  30. How was Wolfenstein 3D made and what were the secrets of its speed?

  31. Let's compile like it's 1992

    I have been tinkering with the vanilla source code of Wolfenstein 3D from 1992.

  32. Game Engine Black Books

    I am almost done with the first volume of what I hope will become a serie called "Game Engine Black Book".

  33. Jurassic Park: Trespasser is an unique piece of software: It is a game that has managed to reach both infamous and cult status.

  34. Git Source Code Review

    Since its release in December 2005, git has taken over the software industry.

  35. The Computer Graphics Library

    Back in the 90s, one book was ubiquitous in the world of Computer Graphics.

  36. Over the years running this moderately popular website, I have been asked many times what is the best book about Algorithms and Data Structures.