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Articole: 10
  1. For the past few years I’ve been working on reverse engineering and remaking an almost 40 year old DOS game.

  2. Nutritious Games

    When I was very young I, like many kids, thought subjects like history were dull and impenetrable.

  3. Easy Backward Compatibility

    This one’s a practical coding article, one that I haven’t done in quite a while.

  4. Timeless Games

    The games industry is famously tough and insecure to be in, as it is hit-driven: rush the right game to market at the right moment and you can rake in the big bucks as your game becomes the current cultural phenomenon, or miss it and die in ignominy.

  5. Great Music Done Poorly

    There are few experiences where the situation is so incongruent that you are left utterly speechless at the absurdity of it all, your mind incapable of processing what just happened, after feebly trying to search for an explanation.

  6. Designing a Great FPS Playground

    Back in the day I played a lot of online FPS games, but one really stuck with me and earned most of my devotion: Enemy Territory, the free (and now open source) team, class and objective-based game.

  7. The Map Is Not the Territory

    Everyone loves game maps.

  8. Crunch in the Games Industry

    In the 2022 book Goldeneye 007 by Alyse Knorr, interviews with the dev team reveal the incredibly unlikely success of this groundbreaking game.

  9. In the Shadow of Doom

    In the closing days of 1993, id Software released Doom, and the gaming world was changed forever.

  10. Big Without Scale

    Having big and interesting game worlds has been a holy grail of games since the beginning.