← Înapoi la Urmăritori

Cel mai recent articol

Ultima verificare

Urmăritori 0 urmăritori
Articole: 10
  1. Some multiplayer games have inherent differences between player 1 and player 2.

  2. As video games have moved to 3d, a number of techniques have emerged to create game animations that are more tailored to the environment, to make game characters feel less like autonomous pawns floating through environments and more like grounded characte…

  3. How to Learn a Fighting Game from Scratch

    Did you know there’s a Les Misérables fighting game?

  4. I’ve been teaching my third Mastering Game Mechanics course with GameDesignSkills.com and one of the concepts we talk about is Tension.

  5. Melee Attacks in PVP Must Be Fast!

    There is a common misconception in PVP game design that melee attacks should be slow and reactable in order to make it fair for your opponents to play around them.

  6. Against Immersion: The Holodeck Must Burn

    This is not a place of honor.

  7. Why Don’t We Know How to Design Games?

    There are 4 categories of knowledge: Known Knowns, Unknown Knowns, Known Unknowns, and Unknown Unknowns.

  8. Player Agency Doesn’t Make Sense

    A commonly invoked concept for video games is the concept of Agency.

  9. I’m sorry for choosing the annoying meme for the banner.

  10. Design Space: Dimensions of Game Design

    Design Space is tricky to define, because it’s the water we swim in.