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  1. SoundSlab: How it Started

    “But what if every button is also a screen?”

  2. Over the last few years, Rust tooling for embedded development has become quite good.

  3. Wouldn’t it be nice if the same JTAG cable used to configure a FPGA could also debug a RISC-V core implemented in the fabric?

  4. eBay is a magical place, somewhere in the middle of the vast AliExpress-Digikey spectrum… well, it is magical for those interested in giant FPGA parts anyway.

  5. What do Rust, Risc-V, and SpinalHDL all have in common?

  6. This week I had the awesome opportunity to interview David Galloway, a long-time game developer across many platforms.

  7. The embedded Rust development ecosystem is changing fast.

  8. Gameslab schematic

    Here’s the Gameslab schematic in all of its completely non-cost-optimized glory!

  9. These are the slides from a talk I gave at Desert Rust, our Phoenix metro area Rust developer meetup.

  10. Gameslab case in detail

    The Gameslab case is made of three custom-machine aluminum plates and held together by only four screws.

  11. On the way to a working Gameslab, I had a few failures, some more “fun” than others.

  12. Gameslab project overview

    If you went to Hackaday Supercon 2019, you might have seen someone wandering around with a badge that was way too heavy looking.

  13. A few months ago, I bought a couple Xilinx Zynq XC7Z035s off of eBay.

  14. Zynq Bare-Metal Blinky

    I recently scored a couple of XC7Z035s on Ebay from a chip seller in China!

  15. So far, the SlabBoy CPU can perform arithmetic operations and load 8-bit immediate values.

  16. It’s been a little while, but in the last post I showed my SpinalHDL implementation of the Z80-ish ALU, part of the Game Boy’s LR35902 CPU.

  17. In the last post, I showed the test bench that loads an assembled Game Boy binary program, and we looked at the waveform output showing that the instruction fetch cycle worked.

  18. In the last post, I started talking about the internal cycles of the LR35902 CPU.

  19. For a long time now, I’ve wanted to build some hardware emulators of older game consoles on an FPGA.

  20. I recently started using an app called Be Focused Pro for focusing using the Pomodoro technique to focus a bit better.

  21. Atlys FPGA reset shenanigans

    I’ve been playing around the last few days building a Microblaze processor system on the Digilent Atlys Spartan 6 board.

  22. Gameslab high-level design

    I finally decided I might as well make an overall block diagram of the Gameslab system.

  23. While working on the DDR3 interface of the re-imagined Gameslab, I wanted to do some simple sanity checks for signal integrity.

  24. Gameslab first steps

    I bought one of the PSP LCD screens from Sparkfun forever ago, planning on building some kind of game console-like device with it.

  25. Looking back at Gamesphere

    Before I write much about my Gameslab project, I think it’s worth looking back at my Gamesphere project from over four years ago.