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One of the most wonderful aspects of math is how deep we can get by studying seemingly trivial questions.
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Monte Carlo simulations (or methods) is the technique of applying randomness and the Law of large numbers to the solution of various scientific and engineering problems.
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"Wuthering Heights" by Emily Brontë - good writing, but the protagonists are quite something.
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Like many programmers, I find Alexis King's Parse, don't validate article fascinating, because it gives a name to an idiom that seems familiar and important - one I've observed and used in the past without naming it explicitly.
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The following are my notes on discrete-time Fourier series (DTFS), as well as the discrete-time Fourier transform (DTFT).
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The other day, I found myself wondering how big 52!
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This is part 8 in a series of posts on writing concurrent network servers.
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This is part 7 in a series of posts on writing concurrent network servers.
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In Physics simulations or game engines it’s sometimes useful to determine the speed with which two objects are approaching each other.
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The Fourier series is a great tool for analyzing periodic functions.