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  1. Eyot is a new language I’m building to make offloading work to the GPU as seamless as spawning a background thread.

  2. For the last few years we’ve been working on a train management game, Iron Roads, which we released to Early Access today.

  3. Iron Roads has seen influx of new testers recently, and with them have arrived new perspectives and feedback.

  4. A new theme and a new mode

    Our update cycles seem to begin with us worrying about Iron Roads, pinpointing the source of our uneasiness, worrying some more, working on changes to assuage our concerns, sharing the result with play-testers and iterating based on feedback.

  5. The upcoming update will remove emails from the game and replace them with a similar, but different, concept of contracts.

  6. We’ve had a busy summer with Iron Roads, with the first pre-alpha playtest in May, and Steam’s NextFest in June.

  7. Just the ticket

    Something very exciting happened last month: Iron Roads was released into the big scary world and onto the screens of the first batch of alpha testers.

  8. Introducing Iron Roads

    We have been working on a train management game called Iron Roads over the past few months.

  9. 2022 in review

    Happy New Year!

  10. We just sent out the 1.0.5 update of We’ll always have Paris.