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Articole: 10
  1. Notes on the complex roots of unity

    One of the most wonderful aspects of math is how deep we can get by studying seemingly trivial questions.

  2. Monte-Carlo simulations

    Monte Carlo simulations (or methods) is the technique of applying randomness and the Law of large numbers to the solution of various scientific and engineering problems.

  3. Summary of reading: July - September 2026

    "Wuthering Heights" by Emily Brontë - good writing, but the protagonists are quite something.

  4. Rusty thoughts on "Parse, don't validate"

    Like many programmers, I find Alexis King's Parse, don't validate article fascinating, because it gives a name to an idiom that seems familiar and important - one I've observed and used in the past without naming it explicitly.

  5. The following are my notes on discrete-time Fourier series (DTFS), as well as the discrete-time Fourier transform (DTFT).

  6. How big are factorials?

    The other day, I found myself wondering how big 52!

  7. Concurrent Servers: Part 8 - Go

    This is part 8 in a series of posts on writing concurrent network servers.

  8. Concurrent Servers: Part 7 - Rust

    This is part 7 in a series of posts on writing concurrent network servers.

  9. Relative velocity and closing speed

    In Physics simulations or game engines it’s sometimes useful to determine the speed with which two objects are approaching each other.

  10. Notes on the Fourier Transform

    The Fourier series is a great tool for analyzing periodic functions.