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In the new episode of my PW Podcast I share some thoughts on forcing developers to disclose their AI usage in order to publish.
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Next week is Apple developer Christmas.
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Recently, my live stream audience sent me on an interesting path.
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Over the past few weeks, I started learning Rust because my livestream audience challenged me to know about it and make an app.
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If you were to look around the Internet, maybe read some of the technology sites, or worse, browse YouTube.
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Following my previous write-up, I am moving my ProjectHack.net game from Unity to Unreal Engine.
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As I consider a nuke and pave on my central development Mac, I start thinking about all those tweaks and tools I've set up over time and will never remember until after resetting.
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I am happy and proud to announce my first iOS game has been released.
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Creating an Idle-style game with Unreal Engine is proving very interesting, but I have not found many details on it.
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After a few frustrations with Unity, I started learning Unreal Engine (5).
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In this edition of the CompileSwift podcast, I share what I think are some important changes and new features in the Xcode 14 beta release.
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Season 4 Episode 7 In this episode I talk about WWDC22 and how that is going to take place this year, spoiler...it's kinda cool.
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Whenever I start work on a new project, in this case, rebuilding CompileSwift.com, I like to try new things.
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In a recent live stream, a viewer asked for my thoughts on coding boot camps.
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https://anchor.fm/compileswift/episodes/Swift-and-SwiftUI-Test-Driven-Development-with-Gio-Lodi-e12u720 In this episode of the CompileSwift Podcast, I talk with Gio Lodi about testing our code with a bias towards Swift and SwiftUI.