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Today Steam Next Fest starts!
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This is another quite transforming update!
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It’s been a while, but this IS the biggest of the content updates!
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Here comes the biggest update after the demo release!
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And, this update is an even more important milestone that the previous one!
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This is the most important update on Colossal Citadels so far!
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As the time flows, the development stages also finally change.
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This time has brought some cool new features for Colossal Citadels and a lot of fun for me!
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Happy New Year!
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This was an important time for Colossal Citadels: multiple playtest sessions revealed some great opportunities to streamline gameplay and improve the learning curve.
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Glad midsommar!
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This update brings a lot of new gameplay content, including shield designs and building designs.
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Hi hi, it’s been a long time!
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This period consisted mostly of rebalancing and changing numbers randomly until I feel better!
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The most important and impactful (and sort of spontaneous!)
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Hey hey!
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“Waiting for player2’s turn” message on a black/locked screen is boring, you should at least try to do something about it.
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Super important implementations of long-awaited features related to Understandings are arrived this week.
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Typing this on my way to Kullens Fyr.
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Exactly two years later, I’m writing a follow-up article on triangle grids on my personal blog.
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Very good to finally experience summer completely.
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Another week of Colossal Citadels development, I did a lot of important bugfixing and finally gave attention to some very pleasant important feature, procedural resource visuals.
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Hello, I’ll start with not so good news (though, I already said it week ago at Discord).
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This tenday I made even less features and even more insectoidquashing than the week before.
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Hey!
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This week I’ve been working on bugsquashing a lot, but I also added some important automation features.
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The most important feature added in this list is a battle engagement effect.
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Past two weaks I’ve shown the game to multiple new people and done a lot of playtests.
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That was really motivating four days with a lot of new ideas and implemented features.
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Immigration is hard, and also putin now threatens to attack country I moved into.
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Good/bad news!
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Now I can finally work on the game while I’m waiting for some legal steps to happen.
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This month there were no updates because these terrifying events happened.
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This week I’ve been mostly working on fixing bugs: I got rid of a lot of them, but there are a lot more.
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Time for a new changelog update!
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Here is this week’s changelog.
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Yesterday was an important day, I announced the trailer and published a Steam page, got some questions and discussions.
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Out of the mist of The Infinite Ocean, we finally reveal announcement trailer for Colossal Citadels!
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COLOSSAL CITADELS uses triangular grid instead of common hex or square grids.
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Hello!