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Articole: 44
  1. Dev Diary 73 - Steam Next Fest!

    Today Steam Next Fest starts!

  2. Dev Diary 72 - Dwarven Mines

    This is another quite transforming update!

  3. Dev Diary 71 - Mounts and Rivers

    It’s been a while, but this IS the biggest of the content updates!

  4. Dev Diary 70 - Demo Update!

    Here comes the biggest update after the demo release!

  5. Dev Diary 69 - Demo Release!

    And, this update is an even more important milestone that the previous one!

  6. Dev Diary 68 - Demo!

    This is the most important update on Colossal Citadels so far!

  7. Dev Diary 67 - Research

    As the time flows, the development stages also finally change.

  8. Dev Diary 66 - Expeditions

    This time has brought some cool new features for Colossal Citadels and a lot of fun for me!

  9. Dev Diary 65 - Tree of Life

    Happy New Year!

  10. Dev Diary 64 - Rain and Knowledge

    This was an important time for Colossal Citadels: multiple playtest sessions revealed some great opportunities to streamline gameplay and improve the learning curve.

  11. Dev Diary 63 - Finite Infinite Resources

    Glad midsommar!

  12. Dev Diary 62 - Shields Up!

    This update brings a lot of new gameplay content, including shield designs and building designs.

  13. Dev Diary 61 - For The Dark Gods

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  14. Dev Diary 60 - Comeback

    Hi hi, it’s been a long time!

  15. Dev Diary 59 - Orders

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  16. Dev Diary 58 - Levelling Up

    This period consisted mostly of rebalancing and changing numbers randomly until I feel better!

  17. Dev Diary 57 - Procedural Everything

    The most important and impactful (and sort of spontaneous!)

  18. Dev Diary 56 - To The Sky

    Hey hey!

  19. Simultaneous Turns

    “Waiting for player2’s turn” message on a black/locked screen is boring, you should at least try to do something about it.

  20. Dev Diary 55 - Opinions

    Super important implementations of long-awaited features related to Understandings are arrived this week.

  21. Dev Diary 54 - Blood

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  22. Dev Diary 53 - Steps Of The Crow

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  23. Changelog #52 - Procedural Resource Visuals 2

    Typing this on my way to Kullens Fyr.

  24. Triangular Grid 2

    Exactly two years later, I’m writing a follow-up article on triangle grids on my personal blog.

  25. Changelog #51 - Calculations

    Very good to finally experience summer completely.

  26. Changelog #50 - Metal

    Another week of Colossal Citadels development, I did a lot of important bugfixing and finally gave attention to some very pleasant important feature, procedural resource visuals.

  27. Changelog #49 - Postponing the Demo

    Hello, I’ll start with not so good news (though, I already said it week ago at Discord).

  28. Changelog #48 - Armor

    This tenday I made even less features and even more insectoidquashing than the week before.

  29. Public playtest incoming

    Hey!

  30. Changelog #47 - Automations

    This week I’ve been working on bugsquashing a lot, but I also added some important automation features.

  31. Changelog #46 - Legendary

    The most important feature added in this list is a battle engagement effect.

  32. Changelog #45 - A Cloud Crystallized

    Past two weaks I’ve shown the game to multiple new people and done a lot of playtests.

  33. Changelog #44 - Scrolls and Arrows

    That was really motivating four days with a lot of new ideas and implemented features.

  34. Changelog #43

    Immigration is hard, and also putin now threatens to attack country I moved into.

  35. Changelog #42

    Good/bad news!

  36. Changelog #41 - Returning to work

    Now I can finally work on the game while I’m waiting for some legal steps to happen.

  37. Changelog #40 - Fuck P*tin

    This month there were no updates because these terrifying events happened.

  38. Changelog #39 - Into Battle

    This week I’ve been mostly working on fixing bugs: I got rid of a lot of them, but there are a lot more.

  39. Changelog #38 - Discoveries

    Time for a new changelog update!

  40. Changelog #37 - Everyone Has A Story

    Here is this week’s changelog.

  41. Changelog #36 - The first public changelog

    Yesterday was an important day, I announced the trailer and published a Steam page, got some questions and discussions.

  42. Announcement Trailer!

    Out of the mist of The Infinite Ocean, we finally reveal announcement trailer for Colossal Citadels!

  43. Triangular Grid

    COLOSSAL CITADELS uses triangular grid instead of common hex or square grids.

  44. New Website!

    Hello!