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  1. The Darkest Room

    You cannot not see it when you walk past it in the corridor.

  2. OCR loops in game design

    OCR loops, which stands for “Objective, Challenge, Reward”, are a pattern of game design that I learned from the experts at Ubisoft.

  3. The Open Forum

    When I was working with the Codesign-it collective, I often heard about the Open Forum (often know as OST, “Open Space Technology”), a method that they were deploying in collaborative innovation projects with clients.

  4. Who killed Velocity?

    During an update of our courses at the Amsterdam University of Applied Sciences, I was told that we would no longer be teaching about planning poker in Scrum projects.

  5. What happens when we take the analytical work of a game designer and feed it back to a group of people working on real-life collaboration problems?

  6. A new intention

    Many years have passed since I first started this blog, and after several life changes the original intention that I had for it no longer drives me with the same energy.

  7. I had the pleasure to be interviewed by Myriam Hadnes for her podcast Workshops Work.

  8. Un projet en ligne, en autogouvernance avec des inconnus sans frontières, c’est possible ?

  9. Si vous avez apprécié le livre Reinventing Organisations ou que vous vous intéressez au mouvement de libération des entreprises, vous aimerez sans doute la série de 130 vidéos produite par Frederic Laloux, « Insights for the Journey. » Cette série est une…

  10. From October 2017 through March 2018, I spent 6 months as a resident of the Codesign-it collective in Paris.