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Horror has a (well-earned) reputation as a wastebin genre.
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I've been reading The Adventures of Amir Hamza: Lord of the Auspicious Planetary Conjunction.
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Dungeon stocking is tricky.
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A few days ago, a board game gave me a peculiar sensation.
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The conceit of my current OD&D game is "OD&D without context".
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Running a vintage RPG is like running a vintage car.
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Work continues on the Treasure Overhaul, and that means math.
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Treasure tables are, for better or worse, part of old-school RPGs.
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History is fractally interesting.
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In 1972 the CBC asked listeners to complete the saying "As Canadian as...", to match "As American as apple pie."
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A traditional high-effort medieval post from Skerples?
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Here's some useful information for river-based adventures using Magical Industrial Revolution.
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Back in the day, I suggested that the best mech system is a mechanics-heavy RPG system, but scaled up.
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In the previous post, I covered low-level Illusionist spells for the Treausure Overhaul.
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The Treausure Overhaul is going to include spells.
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The Andalusian is a free 31 page space opera heist module, designed for my Squishy Space system (also free).
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I decided to write a space opera system.
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The new print run has arrived!
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Material components are annoying.
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Another excerpt from the Treasure Overhaul, but formatted for a blog post.
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I've written another 10 pages of the Treasure Overhaul (title pending), a condensed magic item compendium for old-school games.
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Here are another 7 draft pages from a potential "Treasure Overhaul" book.
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Some people have asked for a "Monster Overhaul but for treasure and spells."
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Here are some spells for Lord Dunsany's Gods of Pegāna (1905).
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In the previous posts (1,2) I designed and scratchbuilt an alt-history interwar tank, the Scheider FA.